In this sci-fi strategy card game, take charge of a futuristic Titan and do battle with your friends to claim victory for your faction. Begin by choosing a Titan, then build your deck from over 150 unique cards that represent devastating weaponry, powerful shields and game changing fleet actions, then take the fight to one of dozens of locations from the Haven Galaxy. Using a new game system designed from the ground up, Haven: Titan Command puts you in control of every action of the Titan, where your decisions will result in total victory, or crushing defeat.
At war for control of Haven are four unique factions. With their own rich history, each faction brings into the game mechanics and themes representing their strength's. Tap on the faction symbols below to find out about them!
After the destruction of Thea, a planet which rivalled Haven's capital Permia, its inhabitants fled aboard salvaged Arcs into Outer Haven and formed new nomadic societies under the umbrella of The Brotherhood of Go'Er. Amalgamating disparate civilisations that have been scorned by The Phalon or those desperately fleeing the expanding Virullas, the Go'Er numbers are growing, as is the territory they now claim. Protected by a military funded by civilisations claiming loyalty, the Go'Er Admiralty oversee all activities of transport, mining and settlement from aboard colossal Arcs and Titan housing Carriers.
Found now in large numbers spread throughout Outer Haven, the Go'Er stand as direct opposition to the oppressive social policies of the Phalon rule. Although generations have passed since the destruction of the idyllic Thea, there are those that still harbour the hatred towards the Council for ordering its destruction and aim to one day return its descendants to prominence within Haven.
In order to bring stability to the Haven Galaxy, a group of technologically advanced planets established the rule of The Phalon Council and designated the seat of power as the Core planet Permia. The Phalon have maintained their dominance over Haven for Epochs using their advantageous position at the centre of the Galaxy, and have been quick to subdue any civilisation which attempts to interfere with their systems of law and order.
Spreading their influence to all corners of Haven, The Phalon have been responsible for bringing many of the known civilisations into general order and establishing a uniform date system, timing metric and currency.
Electing its Council members from the richest and most powerful families of the most influential planets in the Haven Core region helped guarantee the survival of Phalon rule. The Phalon recruit offspring from these same families to serve as Judges, individuals capable of upholding and enforcing Phalon Law in the field, which helps ensure the Phalon reach is as wide and commanding as possible. Fleets consisting of hundreds of vessels with the most advanced weaponry are stationed at all important intersections and territories and are a physical reminder that the Phalon are ready to oppress any opposing force.
Designed by the Mæstai during their voyage across the cosmos, the Ravent are eternal beings tasked with the protection of an ancient network of wormholes which snakes across the entirety of Haven. Threatened with extinction by The Phalon, who desired knowledge and control over the wormholes, the Ravent were forced into an uprising and ultimately war with the self-appointed leaders of Haven. A cataclysmic device destroyed much of the Ravents home planets and scattered what remained throughout Haven.
Now, with the tussle between The Virullas, The Phalon and The Go'Er threatening to tear the galaxy apart, the Ravent are re-emerging from the darkest recesses of space, from parts of Haven long forgotten in order to secure their own survival. Harnessing control of both organic and manufactured materials, and employing a knowledge of the vastness of the galaxy, a Ravent being adapts their survival strategy to match any incoming threat.
Creeping forward with the relentless groan of industry are the unyielding Virullas, a mass of machine helmed by an uncontrollable, corrupt protocol. Commissioned during the war against the Ravent to manufacture and service Titans designed for warfare, Virullas Heavy Industries soon developed into a self sustaining power within Haven. Under the guidance of SONOS, an artificial intelligence capable of independent growth and thought, the Virullas began to conquer systems in order to sustain its ever growing infrastructure and has become a vexatious faction within Haven.
Ever developing its warfare systems through extended analysis of previous battles, the Virullas harness the power of its collective mainframe to systematically shut down any opponent, and in the process upload newly gained information to the SONOS systems for immediate adoption by other Virullas Titans during the battle.
More Titans and pilots will be released with each new Epoch, with four reserved to be included in the Core Set upon successful completion of a Kickstarter stretch goal.
The Haven Galaxy is full of planets, history and is home to the Go'Er, Phalon, Ravent and Virullas factions. We have created a high resolution map for you to download (23.8mb) and study to learn more about the planets the four factions inhabit. We have also created a more interactive version that you can view here.
Currently only the "Nanak" system is interactive but more systems and planets will be added as the Haven story unfolds.
The Operators Manual is a 30 page full colour guide to Haven: Titan Command. Complete with a full ruleset, guide to the galaxy and introductions to all 4 factions, you can download or view (action depends on browser) it here (48.7mb) or you can view it online (lower resolution) here. If you prefer there is a google drive link here
Unfortunately we didn't hit our target in our last campaign but we hope to be back soon!
Here is a selection of artwork, videos, design notes and more, all relating to the process of making Haven: Titan Command. You can find more via our social media pages.
Danny Fisher, Phil Edkins and James Johnson make the three man team behind Haven: Titan Command, and have been working on the project for almost two years. The aim behind Games Knight is to produce games that we enjoy playing, bringing together our love of sci-fi, fantasy, tv and film. Haven: Titan Command will hopefully be the first of many games, as we look forward to unveiling our card games, board games and more!
Combining his love of games and writing, Danny was responsible for game mechanics and expanding the Haven lore.
As an engineer, Phil has a keen eye for detail and brings life to the ideas, creating all the graphics, videos and effects you will see.
If its digital, James has done it, tinkering away behind the scenes with the website and app.
Artists / Digital Graphics
Our fourth team member is dedicated to those that are taking our visions, imaginations and scribbles and turning them into real tangible proffesional artwork. They really bring our game alive!
The Haven App called "ACi" is designed to be used alongside Haven:Titan Command as your score keeper and reference guide. It enables players to play Haven without the use of tokens, making the game much more accessible. It is currently available on Android and soon to be Apple.
Stripped down rules for reference, available inside and outside of gameplay.
Quick start slides to help you get started.
The main part of the app is the stats for your Titan, that you can edit instead of using physical tokens. This is saved even if you shut down the app or change to another application.
Custom created sounds and visuals to really bring the game alive.
Any questions about the game or want to get intouch for any reason to do with our games then please use the contact form below or alternatively contact us by our many social media pages.